Space Crossing

Space Crossing is a game created by myself and Pratik Ghimire. I was the programmer and he was the artist. it is a “Frogger” or “Crossy Roads” style game. Your alien friend is stuck on the wrong side of the space highway. Only you can help him cross, without getting hit by speedy spaceships. You cross the highway you get points. How high can you get score and help your new friend?

The game consists of four lanes that spawn spaceships at random times. The player will use the arrow keys to navigate their alien friend through the highway to the other side. You get hit by a passing ship and your score resets.

After having the game tested by fellow classmates, they had some interesting feedback. The first thing was the music and sound effects were to loud and even startled some of them. This will be adjusted in the final product. They also suggested that I enable the “WASD” keys as an option to move instead of the “arrow keys”. I have added that in the game scripts so that now you are able to move with either set of keys.

This game was fun to create I am looking into trying to perfect it even more than just what my fellow classmates advised. Maybe things like a mute button or even more complicated levels, could be some things I should add. This will be something I continue work out until I am satisfied with the final product. Test it out, play for yourself, give criticism, or just enjoy the game as is. Whatever you choose, thanks for playing.

Jack Box Games

Bracketeering - Jackbox Games

Bracketeering is a Jack Box game where players submit answers to weird questions and categories. Then the answers get entered into a tournament style bracket where the players vote between two of the contestants’ answers. This is done until one answer is victorious, with that player receiving points. It gets real interesting during the Blind round. This is where you only are asked part of the question. This means your answer can sound completely ridiculous when the whole question is revealed. It is a fun way to interact with your friends while also competing.

Game Mechanics and Dynamics

Some game mechanics used in this game are Points and Quizzes. Points are used to indicate the leader and placing among all the other plays. Quizzes test the players knowledge but not in a right or wrong way. This type of quiz answered is based on popularity rather than being correct. Some game dynamics used in this game are Competition and Community. These emotions made the game more compelling and motivation people to come up with the best answer for each question.

Audience

Playing with an audience makes this game unique. You get a feeling for how certain people think and react to certain situations. This makes it even funner to learn about your friends while you are trying to win yourself.

CyberTruck Space Crusader

The name of our game was Cybertruck Space Crusader

Credits

I was the programmer, Adam was the artist. The sound effects that we used were from FreeSounds.

Instructions/Issues

The point of the game is to reach the flag at the end of the level. It is a race balance game where you have to try and not flip the truck or get hit by the falling asteroids. The arrow keys is how you move, up for forward, down for reverse, left to lean forward, and right to lean back. You use these keys to keep the truck upright and advance through the level.

Issues that we are having is that the mac playable seems to not be working and we cannot figure out why. Also I was unable to add the time trial that testers suggest. I worked to try and get it to work properly but was unsuccessful.

As it Exists

The game is fully functional now with a menu level as well as a main level. It works how we wanted with the reset when initialized by a key or when you die. As well as the goal resetting the level as well. In the future I would like to add more levels and maybe even more enemies to make the game more interesting. I think if I also had more time in order to figure out the time trial that I would so that is another thing I would like to add. Overall its identical to the alpha since that is the only thing people suggested. I am pleased with how the game turned out but there is more I can add to it to make it a fully functional and developed game.

First Playable

About The Game

The game that my partner and I created is called CyberTruck Space Crusader. It is a balance racing game. The objective of this game is to reach the American flag while traversing hills, craters, and falling asteroids. If a you flip over your vehicle or are crushed by a asteroid you lose and will restart the level.

Role In Developement

For this game I was the programmer. I coded and implemented all the art my partner created in order to create the game as a whole. I used C# scripts in order to have my sprites act accordingly as well as components within Unity to assist with that.

PlayTest 1

Another classmate named Kavya was the first to play the our game. She said that she liked the the theme and the clarity in its functionality. She has a Mac device so she had to console into my laptop in order to play because our Mac playable was giving us problems. This resulted in some problems like not being able to reach the end so she thought its was never-ending. She suggested in keeping track of timed trials in order to try and beat your last score. She said that the game was clear and easy to understand the directions.

PlayTest 2

This time our game was played by Mark, another classmate. He also enjoyed our space theme that we created. he also had a Mac device so he had to console into my laptop as well. This caused the game to be a little laggy, so it made it a little hard for him to play. He was able to understand the directions and knew the objective of the game. He also suggested putting in a clock to keep track of each trial in order to best the game as well as the player’s previous attempts. Overall he said he enjoyed the game.

After having both of these classmates play the I think we will try to figure out a way to keep track of the player’s time in order to create some type of competition among themselves.

Video Game Lab

Game 1: This is the Only Level

This game is fast paced and touchy. You must be careful with your movements because of this or you’ll over move die. Every level set up is the same, but movements are different.

Watched – This player picked up the game easily. Took a little while to figure out each movement on the level, because it is so sensitive but overall got the concept.  The experience was a little different because he was able to see me play the levels before he did, so he was able to know about the movements beforehand. This still didn’t make it easy for him to play but a lot less tough than the experience I had.

Game 2: Jurassic Heart

This game is more of an interactive story rather than a game. It wasn’t fun at all, just a lot of clicking through and thinking of the right responses to get the good ending.

Game 3: Play a dance of fire and ice

This game is not fun at all. Its just clicking and timing, nothing really entertaining about it. It really all depends on the calibration of your device. I wouldn’t want to play this for a long period of time.

Comparison: Game 2 & 3

These games used the same mechanic, mouse movement. Each game used the mouse and clicking to advance in the game. Both games were not fun to me since one was pretty much an interactive story and the second was just clicking the mouse to move your ball to the designed location. Although A Dance of Fire and Ice was more of a traditional game because you were moving through levels trying to beat the game I consider it very similar because clicking is the only action required. I wouldn’t try to play these games any more since I didn’t find either entertaining at all.

Star Clusters Prototyping

In the future where stars are the main fuel source, it becomes extremely important to collect the most valuable ones before the rest of the star explorers. This game pins 2 explorers against each other in a race to collect the best star cluster possible.

Objectives

  • For game to finish both players must collect 7-star tokens each
  • Land on a colored space collect that colored star token.
  • If 1 player gets 7 tokens before the other, they can swap out tokens if they want
  • Once both players have 7 tokens each, add up score. Highest score wins

Mechanics

Set Collection
Square Grid
Roll / Spin and Move

Components

  1. 2 Games Pieces
  2. Board
  3. 2 Direction Arrows
  4. Dice
  5. Purple Star (9 Tokens) – 10 points
  6. Yellow Star (5 Tokens) – 15 points
  7. Green Star (6 Tokens) – 20 points
  8. Blue Star (5 Tokens) – 20 points
  9. White Star (4 Tokens) – 30 points
  10. Red Star (7 Tokens) – -20 points

Set Up

  1. Explorers pick their pieces
  2. Place Star tokens on board in designated squares
  3. Place Direction arrow on board
  4. Each player rolls a di, highest value goes first

Rules

  • Players can move in 6 directions depending on value of di
  • North
  • Northeast
  • East
  • South
  • West
  • Northwest
  • Players can start in any of the start blocks, depending on start directions and moves. Only north type of movement can get player onto scoreboard.
  • Movements can wrap around board (Before 3rd time playing added hints to make movements easier for players to wrap around board)
  • 1st player rolls 2 dice. Picks which value they want as direction and which as number of spaces moved
  • Alternating turns
  • If 2 players land on same star token space, each roll a di, highest value gets that colored token form opponent.

Rules Change after 1st 2 plays, for 3rd game

Got rid of 2nd di. Now direction is determined off spinning direction arrow.

Game Play

Game 1

  1. Each of two players rolled a di.
  2. Player 1 rolled a 4, Player 2 rolled a 2 so player 1 goes first.
  3. Player 1 rolled dice, moved 4 spaces northeast from Start 2. Collected yellow token.
  4. Player 2 rolled, moved 3 spaces north from Start 3. Collected purple token.
  5. Player 1 rolled, moved 3 spaces north.
  6. Player 2 rolled, moved 1 space east.
  7. Player 1 rolled, moved 4 spaces west.
  8. Player 2 rolled, moved 1 space south. Collected blue token.
  9. Player 1 rolled, moved 4 spaces northwest. Collected green token.
  10. Player 2 rolled, moved 1 space west
  11. Player 1 rolled, moved 4 spaces south. Collected yellow token.
  12. Player 2 rolled, moved 2 spaces north. Collected red token.
  13. Player 1 rolled, moved 5 spaces east.
  14. Player 2 rolled, moved 5 spaces west. Collected green token.
  15. Player 1 rolled, moved 5 spaces northeast. Collected white token.
  16. Player 2 rolled, moved 2 spaces south.
  17. Player 1 rolled, moved 1 space north. Collected blue token.
  18. Player 2 rolled, moved 4 spaces northeast.
  19. Player 1 rolled, moved 3 spaces west.
  20. Player 2 rolled, moved 6 spaces north. Collected purple token.
  21. Player 1 rolled, moved 2 spaces south
  22. Player 2 rolled, moved 3 spaces northwest. Collected purple token.
  23. Player 1 rolled, moved 3 spaces northwest. Collected red token
  24. Player 2 rolled, moved 3 spaces west. Collected green token. Now has 7
  25. Player 1 rolled, moved 1 space northeast.
  26. Player 2 rolled, moved 3 spaces south.
  27. Player 1 rolled, moved 2 spaces northeast. Collected blue token.
  28. Each player now has 7, Player 1 total = 100, Player 2 total = 70
  29. Player 1 wins.

Game 2 – No rule changes

Player 1 total = 125, Player 2 total = 100
Player 1 wins .

Game 3 – Rules changed. I changed from 2 dice to one with direction spinner to make moves more random, hopefully leading to more conflicts.

  1. Player 1 rolls 5, Player 2 rolls 1. Player 1 goes first
  2. Player 1 spun north, moved 6 spaces.
  3. Player 2 spun south, doesn’t leave starting position.
  4. Player 1 spun south, moved 4 spaces.
  5. Player 2 spun NW, moved 1. Collected purple token.
  6. Player 1 spun W, moved 1 space. Collected yellow token.
  7. Player 2 spun NW, moved 2 spaces.
  8. Player 1 spun W, moved 4 spaces. Collected green token.
  9. Player 2 spun S, moved 6 spaces.
  10. Player 1 spun S, moved 1 spaces.
  11. Player 2 spun S, moved 4 spaces. Collected purple token
  12. Player 1 spun E, moved 4 spaces.
  13. Player 2 spun NE, moved 3 spaces.
  14. Player 1 spun S, moved 2 spaces.
  15. Player 2 spun NE, moved 2 spaces.
  16. Player 1 spun NE, moved 1 spaces.
  17. Player 2 spun NW, moved 2 spaces.
  18. Player 2 spun S, moved 2 spaces.
  19. Player 1 spun NW, moved 2 spaces.
  20. Player 2 spun NW, moved 2 spaces.
  21. Player 1 spun N, moved 4 spaces. Collected yellow token.
  22. Player 2 spun S, moved 5 spaces. Collected blue token.
  23. Player 1 spun N, moved 4 spaces. Collected green token
  24. Player 2 spun E, moved 3 spaces.
  25. Player 1 spun S, moved 1 space.
  26. Player 2 spun S, moved 4 spaces.
  27. Player 1 spun S, moved 5 spaces. Collected green token.
  28. Player 2 spun NE, moved 6 spaces.
  29. Player 1 spun S, moved 6 spaces.
  30. Player 2 spun NW, moved 1 spaces. Collected yellow token
  31. Player 1 spun N, moved 2 spaces. Collected red token
  32. Player 2 spun NE, moved 2 spaces.
  33. Player 1 spun E, moved 5 spaces.
  34. Player 2 spun E, moved 5 spaces.
  35. Player 1 spun N, moved 3 spaces. Collected red token. Player 1 now at 7 tokens
  36. Player 2 spun N, moved 6 spaces.
  37. Player 1 spun NW, moved 4 spaces.
  38. Player 2 spun NE, moved 6 spaces. Collected white token.
  39. Player 1 spun S, moved 2 spaces. Collected white token, swapped red token.
  40. Player 2 spun S, moved 2 spaces. Collected green token.
  41. Player 1 spun S, moved 4 spaces.
  42. Player 2 spun E, moved 1 spaces. Collected green token. Player 2 at 7 total.
  43. Player 1 total = 100 , Player 2 total = 125
  44. Player 2 wins

Pandemic

Pandemic is a a game where the world has been plagued by 4 viruses which will soon be the end of humanity. Unless a certain group of people with particular roles can cure and eradicate the viruses. The group that I was a part of consisted 4 players, Jack Fogerson (player 1) the Contingency Planner, Angela Pham (player 2) the Dispatcher, Pratik Ghimire (player 3) the Medic, and myself (player 4) the Scientist. The game board consists of a map with major cities all around the globe, each region getting a certain virus. For this game we started in Atlanta, where we decided to place our first CDC. We each got 2 location cards and 1 action card.

Round 1

With everyone starting in Atlanta we started the game. Player 1 moved 3 spaces to Buenos Aires and removed a yellow virus cube, then drew 2 cards from the infection deck. This resulted in the epidemic level raising from 1 to 2. We then added 3 red virus cubes. Then player 1 drew 2 infection cards which resulted in infection 2 cities, Chicago and Osaka. Player 2 moved 4 spaces to Tokyo, removed 1 red cube, drew 2 cards, one where you skip infecting cities, 2nd card was a city which we added one cube too. Player 3 moved 4 spaces to Seoul and removed 1 red cube. He also used his San Francisco card to fly to the city. He then drew 2 cards from the infection pile. Tokyo and Hong Kong were both infected with a red virus cube each. Since he was the medic, he used his particular skill set to remove all the virus cubes from the city he landed on. Seoul was eradicated of all disease. Myself as player 4 moved 4 spaces to Osaka, and drew 2 city cards, Tehran and Kolkata, as well as 2 infection cards which infected Shanghai and Jakarta with 1 red virus cube each

Round 2

Player 1 took discarded event and played one quiet night so no more cities can be infected during turn, drew two cities cards Seoul and Johannesburg. Player 2 moved 3 spaces, removed one red cube from Bangkok, drew 2 red city cards, 2 infection cards for Seoul and Buenos Aires, Player 3 is a medic at Seoul so no infection is placed.Player 3 moved 2 spaces and removed all 3 red cubes from Shanghai, moved 2 more spaces to Bangkok and drew 2 city cards 1 red 1 yellow, drew 2 infection cards for black cities created 1st outbreak.Player 4 removed 1 red cube from Osaka, moved two places to Hong Kong and removed one red cube from Hong Kong. Drew two map cards, Essen and Manila city, then drew 2 infection cards, Mexico and Riyadh, placed 1 virus cube on each city.

Round 3

Player 1 moves 2 spaces , removes 2 black cubes from Delhi, draws 2 infection cards in placed cubes in red and blue city. Player 2 being the Dispatcher was able to move player 3 piece to Cairo 4 spaces away, Player 1 will airlift player 4 to Madrid. Player 2 drew two cards, 2 blue cities, drew 2 infection cards, 2 blue cities placed blue cube on each. Player 3 moves 2 spaces to Madrid, gives player 4 a blue city card, built research station in Madrid, drew 2 map cards 1 yellow 1 blue, drew 2 infection cards 1 blue 1 yellow. Player 4 cured blue disease, by discarding four of the same color city cards (blue). Played 4 moved to New York, one space, removed a blue cube, and moved one space to Washington. Drew two map city cards, both yellows Mexico City and Kinshasa. Drew infection cards, black and blue card Baghdad and Madrid. Placed a black cube in Baghdad but did not place it in Madrid because Player 3 who is a medic is there. 

After Round 3 we stopped recording our plays for time purposes, so that we can try and finish the game. After playing a couple more rounds we as a team were able to cure the 3 other viruses this saving the world from pandemic.

Link to game on boardgamegeek.com: https://boardgamegeek.com/boardgame/30549/pandemic

List the mechanics:

Action plans, Cooperative Game, Hand Management, Point to Point Movement, Set Collection, Solo/Solitaire Game, Trading, Variable Player Powers

Blog Post 1: Internet Arcade

              The game that I decided to play on the Internet Arcade was Mortal Kombat by Midway (1992). I choose this game because I used to play it all the time when I was younger, and even occasionally today if its available at some places I go to. When I started to play it took a while to get used to the controls. I played as Sub-Zero on one player, to see how far I can advance in the game’s tournament. Sadly, I must admit that I could not get very far. Luke Cage was my first opponent, and it took 2 tries to beat him. I then faced Kano which I finally beat after 5 or so tries. My last opponent I faced was Raiden but could not get passed this fight. Playing on an emulator was not the same as playing on the original hardware. Using a joystick and specific buttons when playing the original hardware was a lot simpler to handle. Using a keyboard on an emulator was confusing and had a little lag to it. Using the original hardware’s controls were easier to move fluently opposed to trying to use controls I am new to. If I was able to practice more with the emulator’s controls, I might become better but regardless I would prefer the joystick and buttons. Either way it was fun for a bit to play this game from my childhood and like the idea of this Internet Arcade.

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